import discord import asyncio import socket # Set up the Discord client and UrbanTerror server connection client = discord.Client() server_address = ('localhost', 27960) sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # Define the commands that the bot will respond to commands = { 'map': '/map {map_name}', 'kick': '/kick {player_name}', 'ban': '/ban {player_name}' } # Define a function to send a command to the UrbanTerror server def send_command(command): sock.sendto(command.encode(), server_address) # Define a function to handle incoming messages async def on_message(message): # Ignore messages sent by the bot itself if message.author == client.user: return # Parse the command and arguments from the message command_parts = message.content.split(' ') command = command_parts[0][1:] args = ' '.join(command_parts[1:]) # If the command is not recognized, ignore the message if command not in commands: return # Build the command string with the appropriate arguments command_string = commands[command].format(**{'map_name': args, 'player_name': args}) # Send the command to the UrbanTerror server send_command(command_string) # Send a confirmation message to the Discord channel await message.channel.send(f'Command {command} sent with arguments: {args}') # Define a function to handle errors async def on_error(event, *args, **kwargs): # Print the error to the console import traceback traceback.print_exc() # Send an error message to the Discord channel await client.get_channel(123456789).send(f'An error occurred in event {event}: {traceback.format_exc()}') # Start the client and register the event handlers @client.event async def on_ready(): print(f'Logged in as {client.user.name} ({client.user.id})') @client.event async def on_message(message): await on_message(message) @client.event async def on_error(event, *args, **kwargs): await on_error(event, *args, **kwargs) # Start the client and run it indefinitely client.run('YOUR_DISCORD_BOT_TOKEN')