import discord
import asyncio
import socket
# Set up the Discord client and UrbanTerror server connection
client = discord.Client()
server_address = ('localhost', 27960)
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# Define the commands that the bot will respond to
commands = {
'map': '/map {map_name}',
'kick': '/kick {player_name}',
'ban': '/ban {player_name}'
}
# Define a function to send a command to the UrbanTerror server
def send_command(command):
sock.sendto(command.encode(), server_address)
# Define a function to handle incoming messages
async def on_message(message):
# Ignore messages sent by the bot itself
if message.author == client.user:
return
# Parse the command and arguments from the message
command_parts = message.content.split(' ')
command = command_parts[0][1:]
args = ' '.join(command_parts[1:])
# If the command is not recognized, ignore the message
if command not in commands:
return
# Build the command string with the appropriate arguments
command_string = commands[command].format(**{'map_name': args, 'player_name': args})
# Send the command to the UrbanTerror server
send_command(command_string)
# Send a confirmation message to the Discord channel
await message.channel.send(f'Command {command} sent with arguments: {args}')
# Define a function to handle errors
async def on_error(event, *args, **kwargs):
# Print the error to the console
import traceback
traceback.print_exc()
# Send an error message to the Discord channel
await client.get_channel(123456789).send(f'An error occurred in event {event}: {traceback.format_exc()}')
# Start the client and register the event handlers
@client.event
async def on_ready():
print(f'Logged in as {client.user.name} ({client.user.id})')
@client.event
async def on_message(message):
await on_message(message)
@client.event
async def on_error(event, *args, **kwargs):
await on_error(event, *args, **kwargs)
# Start the client and run it indefinitely
client.run('YOUR_DISCORD_BOT_TOKEN')